Anti -addiction system, full name online game anti -addiction system. It is a technical means proposed by relevant Chinese departments in 2005. It aims to solve the status quo of the minor's addicted to online games. In the game server of the system, minor players such as a healthy time with more than 3 hours of play time. Game The warning will be proposed, and the player will take off the offline to take a break through the experience value and halving the revenue. The anti -addiction system is controlled by the experience value of all game characters of online game players. According to the provisions of the General Administration of Press and Publication of the People's Republic of China, the system will be reminded if the game's game time is surveillance to the player's game is nearly three hours. For more than three hours, the system will continue to warn that gamers should not continue to play. At the same time, within three to five hours, the "experience value" in the game will drop to 50% of the original, and there will be no experience value at all in five hours. The system also stipulates that players are full of healthy game time, and the account must take five hours of time interval in order to open normally. The main incentives of adolescents obsessed with online games are that most online games have set up experience value growth and virtual items reward functions. They need to get the above rewards, which are mainly obtained by accumulating online for a long time, which leads to some young people obsessed with it. The online game anti -addiction system is to restrict the induction of the above -mentioned minors to add to online games, and use technical means to restrict the time of online games for minors. The core content of the "Online Game Defense System Development Standard" is: the game time within 3 hours of minors is "health" game time, and the game time of 2 hours after more than 3 hours is "fatigue" time. In this time period The game income obtained by the player will be halved. If the accumulated game time is more than 5 hours, it is the "unhealthy" game time, and the player's income is reduced to 0, so as to force minors to rest and learn. The basis for setting the "health" game as 3 hours is: according to the physical and mental development status of adolescents, the basic characteristics of online games, and investigation and analysis of minors, the online game time within 3 hours is both Without damage to the physical and mental health of minors, they can also enjoy the fun of the game appropriately. The next game of Go usually takes 2 to 3 hours. rn《网络游戏防沉迷系统开发标准》中的“游戏收益”定义为:游戏收益=游戏中与游戏角色成长升级相关的所有数据(包括但不限于经验值、荣誉值、声望值、 The improvement of the title) the virtual property, including props, equipment, virtual currency, etc. . The income is 50%, which refers to all data related to the growth and upgrading of the game characters in the game and the virtual property including props, equipment, virtual currencies, etc., which are halved. The yield is 0, which refers to all data related to the growth and upgrading of the game characters in the game and virtual property including props, equipment, virtual currencies, etc.
1. Real -name authentication system: 1, What is real -name authentication? 1.1, The real -name authentication system is used to collect user real -name information, and uses this as an important basis for judging whether the player needs to be protected by the anti -addiction system. 2, Filling of real -name information 2.1, A user applies to register a new account, and will receive the system prompts when logging in to the game. Real -name information (real name and ID number). 2.2, The old users registered before July 16, 2007 from 6 months from July 16 (before January 15, 2008), you can fill in the real -name information to fill in the real -name certification information Supplement. Players will receive relevant prompts when logging in to the game. 2.3, The real -name information must be submitted to the public security organs to verify it. Click here to fill in real name information: >> Enter 3, The relationship between real -name authentication and anti -addiction 3.1, ( 2008 Before January 15), the user of the old account that did not supplement the real -name information will be included in the anti -induction system. 3.2, The real -name information is displayed as a user under the age of 18, which will be preliminarily determined as minors and temporarily incorporate the anti -induction system. In fact, the famous information will be submitted to the public security organs for verification after adulthood. 3.3, The real -name information is displayed as a user who is 18 years old and will be preliminarily determined as an adult. In fact, the name information will be submitted to the public security organs for verification in the short term. 3.4, If filling the real name information by using unreal data, the verification of the relevant departments is not available. Once the verification fails, it will be permanently included in the anti -addiction system and no longer have the opportunity to make up. 4, The question that needs to be paid attention 4.1, The real -name information of the user account is registered or supplemented permanently effective, and must not be modified at will. 4.2, For active soldiers, foreigners, Hong Kong, Macao and Taiwan compatriots who are not registered with the ID card information of the People's Republic of China. And submitted real -name certification applications, and the application was not included in the anti -addiction system before passing. 4.3, The real -name information supplemented is only used as a effective basis for determining whether it is included in the anti -addiction system, does not replace the original registration information of old users, and is not used as a effective basis for judging the equity of the account. 4.4, If the old account, if the non -account owner has supplemented the real -name authentication, after the operator or the judicial organ can verify the account ownership rights information. Customer service phone: 020-8356 8090-6-5. . If anti -addiction system: 1, If anti -addiction system rules: 1.1, In the user online, its continuous online time will be calculated in total. Called "cumulative online time". 1.2, Placks will also be calculated in total after the user is offline, it is called "cumulative offline time". 1.3, The role of minor (under the age of 18), the cumulative online time is "healthy" game time within 3 hours. 1.4, The accumulated game time is more than 3 hours of "fatigue" game time, and the income is halved. 1.5, The accumulated game time is more than 5 hours for "unhealthy" game time, and the income is reduced to 0. 1.6, For different accounts registered with the same minor ID card, the first ID of the first online will be included in the anti -induction of the normal process according to the normal process. Any income. 1.7, If the cumulative offline time has been 5 hours, the cumulative online time and cumulative offline time are clear, and then online and re -accumulating online and offline time. 2. The design purpose of the anti -addiction system? 2.1, In preventing over -games from minors, advocating health game habits, and protecting the legitimate rights and interests of minors. 2.2, The help legal guardian to understand whether its guardianship objects are involved in this online game and whether they are protected by the anti -addiction system. 2.3, , while achieving the above purposes, it takes into account the legitimate rights and interests of adult players to dominate their game time. 3, the implementation time of anti -addiction system? 3.1, The anti -addiction system will be officially opened on July 16, 2007. 4, special server 4.1, The limited -time server maintains the original limited time rules, and is protected by the anti -induction system.
Let me give you an example: The trial operation of the phoenix dance anti -induction system Player friends: In order to protect the physical and mental health of minors, effectively solve the minor's addicted online games Social issues, the anti -addiction system developed according to the "Development Standards for Online Game Defense Silent System" will begin trial operation in Lu Zhan District, "Feng Wu Tianjiao" after 10:00 on July 6, and will be successively on the 15th. Update to all theater. Because of this anti -addiction system for minors, the launch time and experience drop rate of the game have been clearly stipulated, so please also ask players and friends to fill in their personal information based on guidance, otherwise in July After the 15th, the system will automatically incorporate you into the "Minor Protection System". But please also ask players and friends to rest assured that after you fill in your personal information correctly, you will be as normal as before. Entical prompt: Once the information is filled, it will not be modified; and the information will be directly included in the "minor protection system" after the information is wrong, so please fill in players and friends to fill in. The new user: When registering an account, the system will prompt players and friends to fill in the anti -induction system certification information. As long as the player and friends fill in the personal information correctly, they can play normally. Old users: After filling in the account password in the login game, you will get prompts to fill in. As long as the player and friends fill in the personal information correctly, they can play normally. (No opening for the time being) Note: The authentication information that the player needs to be filled in by the anti -addiction system will not affect the document information filled in the previous player registration. This anti -addiction system introduction: 1. Players accumulate within three hours of the game time. For the "health" game time, the player's game role in this time is normal. . The accumulated game time of the player is between three hours and five hours. It is the game time of "fatigue". The player's game character can obtain the experience value, the loss rate and the money drop rate will be reduced by 50%. . Players have accumulated the game time for more than five hours. For the "unhealthy" game time, the player's game role will not be able to obtain experience value. The loss rate is 0 and the money drop rate is 0. . If the player's cumulative offline rest time is five hours, the cumulative online time will be cleared. Entical prompt: Once the information is filled, it will not be modified; and the information will be directly included in the "minor protection system" after the information is wrong, so please fill in players and friends to fill in. The detailed explanation of the anti -addiction system, please click the link:/Sarticle.aspx? Newsid = 186#2
Thank you for adopting. The anti -addiction is formulated in accordance with relevant national laws. All online games do not verify your identity with ID cards (or officer cards, etc.). In the game, more than three hours of experience fell, and more than five hours of experience ...
Anti -addiction is that Netease responded to the country's restrictions on the Internet. It is set up for the minor obsession. It is half a day of the game in more than three hours.
Anti -addiction system, full name online game anti -addiction system. It is a technical means proposed by relevant Chinese departments in 2005. It aims to solve the status quo of the minor's addicted to online games. In the game server of the system, minor players such as a healthy time with more than 3 hours of play time. Game The warning will be proposed, and the player will take off the offline to take a break through the experience value and halving the revenue.
The anti -addiction system is controlled by the experience value of all game characters of online game players. According to the provisions of the General Administration of Press and Publication of the People's Republic of China, the system will be reminded if the game's game time is surveillance to the player's game is nearly three hours. For more than three hours, the system will continue to warn that gamers should not continue to play.
At the same time, within three to five hours, the "experience value" in the game will drop to 50% of the original, and there will be no experience value at all in five hours. The system also stipulates that players are full of healthy game time, and the account must take five hours of time interval in order to open normally.
The main incentives of adolescents obsessed with online games are that most online games have set up experience value growth and virtual items reward functions. They need to get the above rewards, which are mainly obtained by accumulating online for a long time, which leads to some young people obsessed with it.
The online game anti -addiction system is to restrict the induction of the above -mentioned minors to add to online games, and use technical means to restrict the time of online games for minors. The core content of the "Online Game Defense System Development Standard" is: the game time within 3 hours of minors is "health" game time, and the game time of 2 hours after more than 3 hours is "fatigue" time. In this time period The game income obtained by the player will be halved.
If the accumulated game time is more than 5 hours, it is the "unhealthy" game time, and the player's income is reduced to 0, so as to force minors to rest and learn.
The basis for setting the "health" game as 3 hours is: according to the physical and mental development status of adolescents, the basic characteristics of online games, and investigation and analysis of minors, the online game time within 3 hours is both Without damage to the physical and mental health of minors, they can also enjoy the fun of the game appropriately. The next game of Go usually takes 2 to 3 hours. rn《网络游戏防沉迷系统开发标准》中的“游戏收益”定义为:游戏收益=游戏中与游戏角色成长升级相关的所有数据(包括但不限于经验值、荣誉值、声望值、 The improvement of the title) the virtual property, including props, equipment, virtual currency, etc.
. The income is 50%, which refers to all data related to the growth and upgrading of the game characters in the game and the virtual property including props, equipment, virtual currencies, etc., which are halved.
The yield is 0, which refers to all data related to the growth and upgrading of the game characters in the game and virtual property including props, equipment, virtual currencies, etc.
1.
Real -name authentication system:
1,
What is real -name authentication?
1.1,
The real -name authentication system is used to collect user real -name information, and uses this as an important basis for judging whether the player needs to be protected by the anti -addiction system.
2,
Filling of real -name information
2.1,
A user applies to register a new account, and will receive the system prompts when logging in to the game. Real -name information (real name and ID number).
2.2,
The old users registered before July 16, 2007 from 6 months from July 16 (before January 15, 2008), you can fill in the real -name information to fill in the real -name certification information Supplement. Players will receive relevant prompts when logging in to the game.
2.3,
The real -name information must be submitted to the public security organs to verify it.
Click here to fill in real name information:
>> Enter
3,
The relationship between real -name authentication and anti -addiction
3.1,
(
2008 Before January 15), the user of the old account that did not supplement the real -name information will be included in the anti -induction system.
3.2,
The real -name information is displayed as a user under the age of 18, which will be preliminarily determined as minors and temporarily incorporate the anti -induction system. In fact, the famous information will be submitted to the public security organs for verification after adulthood.
3.3,
The real -name information is displayed as a user who is 18 years old and will be preliminarily determined as an adult. In fact, the name information will be submitted to the public security organs for verification in the short term.
3.4,
If filling the real name information by using unreal data, the verification of the relevant departments is not available. Once the verification fails, it will be permanently included in the anti -addiction system and no longer have the opportunity to make up.
4,
The question that needs to be paid attention
4.1,
The real -name information of the user account is registered or supplemented permanently effective, and must not be modified at will.
4.2,
For active soldiers, foreigners, Hong Kong, Macao and Taiwan compatriots who are not registered with the ID card information of the People's Republic of China. And submitted real -name certification applications, and the application was not included in the anti -addiction system before passing.
4.3,
The real -name information supplemented is only used as a effective basis for determining whether it is included in the anti -addiction system, does not replace the original registration information of old users, and is not used as a effective basis for judging the equity of the account.
4.4,
If the old account, if the non -account owner has supplemented the real -name authentication, after the operator or the judicial organ can verify the account ownership rights information. Customer service phone: 020-8356
8090-6-5.
.
If anti -addiction system:
1,
If anti -addiction system rules:
1.1,
In the user online, its continuous online time will be calculated in total. Called "cumulative online time".
1.2,
Placks will also be calculated in total after the user is offline, it is called "cumulative offline time".
1.3,
The role of minor (under the age of 18), the cumulative online time is "healthy" game time within 3 hours.
1.4,
The accumulated game time is more than 3 hours of "fatigue" game time, and the income is halved.
1.5,
The accumulated game time is more than 5 hours for "unhealthy" game time, and the income is reduced to 0.
1.6,
For different accounts registered with the same minor ID card, the first ID of the first online will be included in the anti -induction of the normal process according to the normal process. Any income.
1.7,
If the cumulative offline time has been 5 hours, the cumulative online time and cumulative offline time are clear, and then online and re -accumulating online and offline time.
2. The design purpose of the anti -addiction system?
2.1,
In preventing over -games from minors, advocating health game habits, and protecting the legitimate rights and interests of minors.
2.2,
The help legal guardian to understand whether its guardianship objects are involved in this online game and whether they are protected by the anti -addiction system.
2.3,
, while achieving the above purposes, it takes into account the legitimate rights and interests of adult players to dominate their game time.
3, the implementation time of anti -addiction system?
3.1,
The anti -addiction system will be officially opened on July 16, 2007.
4, special server
4.1,
The limited -time server maintains the original limited time rules, and is protected by the anti -induction system.
Let me give you an example:
The trial operation of the phoenix dance anti -induction system
Player friends:
In order to protect the physical and mental health of minors, effectively solve the minor's addicted online games Social issues, the anti -addiction system developed according to the "Development Standards for Online Game Defense Silent System" will begin trial operation in Lu Zhan District, "Feng Wu Tianjiao" after 10:00 on July 6, and will be successively on the 15th. Update to all theater.
Because of this anti -addiction system for minors, the launch time and experience drop rate of the game have been clearly stipulated, so please also ask players and friends to fill in their personal information based on guidance, otherwise in July After the 15th, the system will automatically incorporate you into the "Minor Protection System". But please also ask players and friends to rest assured that after you fill in your personal information correctly, you will be as normal as before.
Entical prompt: Once the information is filled, it will not be modified; and the information will be directly included in the "minor protection system" after the information is wrong, so please fill in players and friends to fill in.
The new user: When registering an account, the system will prompt players and friends to fill in the anti -induction system certification information. As long as the player and friends fill in the personal information correctly, they can play normally.
Old users: After filling in the account password in the login game, you will get prompts to fill in. As long as the player and friends fill in the personal information correctly, they can play normally. (No opening for the time being)
Note: The authentication information that the player needs to be filled in by the anti -addiction system will not affect the document information filled in the previous player registration.
This anti -addiction system introduction:
1. Players accumulate within three hours of the game time. For the "health" game time, the player's game role in this time is normal.
. The accumulated game time of the player is between three hours and five hours. It is the game time of "fatigue". The player's game character can obtain the experience value, the loss rate and the money drop rate will be reduced by 50%.
. Players have accumulated the game time for more than five hours. For the "unhealthy" game time, the player's game role will not be able to obtain experience value. The loss rate is 0 and the money drop rate is 0.
. If the player's cumulative offline rest time is five hours, the cumulative online time will be cleared.
Entical prompt: Once the information is filled, it will not be modified; and the information will be directly included in the "minor protection system" after the information is wrong, so please fill in players and friends to fill in.
The detailed explanation of the anti -addiction system, please click the link:/Sarticle.aspx? Newsid = 186#2
Thank you for adopting. The anti -addiction is formulated in accordance with relevant national laws. All online games do not verify your identity with ID cards (or officer cards, etc.). In the game, more than three hours of experience fell, and more than five hours of experience ...
Anti -addiction is that Netease responded to the country's restrictions on the Internet. It is set up for the minor obsession. It is half a day of the game in more than three hours.